Univrse is made in Unity, for Unity creators. You can integrate all the features that Unity offers from animations and physics to sound and video. With the Univrse Interface Package you can create a pretty cool and complex experience in hours.
You start and manage a session through the Univrse Host Application. Univrse synchronizes the content so any time you add or erase something, it gets updated on the clients' device too.
You can connect from Oculus Quest (1 or 2) to enjoy the full experience or from Desktop (Pc and Mac) as a spectator. A session can be either location based or remote. We are planning to release Univrse for mobile devices in the near future.
A reliable, battle tested peer to peer UDP solution working on the top of LiteNet with host-client configuration.
Most of the objects and their state have to be in sync. Univrse abstracts the synchronization away from you so you can focus on your experience.
We didn't reinvent the wheel, simply integrated the best voice chat solution with great audio quality, performance and compression with the Opus codec.
In VR you need a head, body and hands. You can easily personalize it buy uploading your own assets. Teleporting, locomotion and rotation are the basics of user control.
As host you can start and manage a session. When you design your experience you decide what are the things that are controllable by the host: levels, elevators, special events and anything that you can imagine.
Univrse gives you the essentials to create amazing VR experiences without coding. Under the hood interactivity is based on basic objects that have to work reliably.
Content management can be a painpoint especially when it comes to managing multiple devices. Univrse synchronizes the content for you automatically across the connected devices.
Since in Unity an Asset Bundle can't include script, we integrated PlayMaker, a powerful state machine solution that helps to add complex logic to any experience.
If you need to work with the classic scripting workflow, please contact us!